1 Fundamentals Of Computer Graphics

Computer Graphics · Unit 1

Fundamentals of Computer Graphics

Exam-focused notes for Fundamentals of Computer Graphics (Computer Graphics, BIT304): what the TU syllabus asks and how it has actually been tested, with 2 solved past questions from this unit.

What this unit covers

  • Definition and scope of computer graphics
  • Applications of computer graphics
  • Graphics pipeline overview
  • Coordinate systems and transformations
  • Rasterization and rendering concepts

Rasterization and rendering concepts

20825 marks

Discuss how rasterization and rendering help in generating a realistic image from a 3D model and what factors affect the quality of the rendered output. [5]

Rasterization and rendering are fundamental processes that convert 3D geometric models into 2D pixel-based images suitable for display. Together, they bridge the gap between mathematical 3D scene descriptions and visual output. - Converts 3D primitives (tri...

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Applications of computer graphics

20795 marks

Discuss the use of computer graphics in different areas. [5]

Computer graphics has become an essential tool across numerous fields. Here are the major application areas: - Film and Animation: Creation of animated movies, visual effects (VFX), and 3D cinematography - Gaming: Development of video games with realistic g...

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